About the approach and method

About the approach and method

Design Thinking (DT) methodology and Human-Centered Design (HCD) approach

Infographic illustrating the five-stage design thinking process: empathize, define the problem, ideate, prototype, and test. Yellow boxes with heart, question mark, light bulb, pencil, and check mark icons show the sequence of stages connected by a horizontal line.
Design Thinking Methodology (Stanford d.school)

DESIGN THINKING (DT) METHODOLOGY

DT Methodology – what is it?

DT methodology – where did it come from?

DT methodology – what is it used for?

DT methodology – what skills does it develop?

DT methodology – what benefits does it bring?

HUMAN-CENTERED DESIGN (HCD)

Human-Centered Design (HCD) is a design approach that puts people, their needs, motivations and experiences at the center of the creative process. It is the foundation of both the philosophy and practice of Design Thinking. It assumes that products, services and systems should be adapted to people, not the other way around. In HCD, designers actively involve end users at every stage of the solution creation process – from research, through prototyping, to testing. The goal is to create solutions that are not only innovative and functional but, above all, useful and desirable for the user.

Principles of Human-Centered Design:

  • Empathy – the ability to see the world from the perspective of the people we are designing for and to really listen to their needs (“walking in the user’s shoes”)
  • Optimism – the belief that every problem can be solved and design is inherently optimistic (progress is always possible – the answer exists and we can find it)
  • Creative courage – the belief that each of us is creative and that creativity is not an innate trait linked to artistic abilities, but a way to understand the world that can be developed
  • Iterativeness – accepting that the process is iterative (constantly returning to previous stages and gradually improving the solution) and appreciating that it allows learning from feedback
  • Embracing ambiguity – accepting ambiguity (we don’t know the endpoint and that is OK; if the right solution were obvious from the start, the design process would be unnecessary)
  • Creating – making solutions real, quickly moving from ideas to tangible prototypes and testing them, instead of sitting at a desk with endless discussions
  • Learning from mistakes – quickly finding out what does not work is just as important as discovering what does, because it saves time and money (allowing experimentation)

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